
Photo Channel is one of the built-in channels in Wii. Nintendo Wii and Wii U classify available applications into different channels and collects them in Wii Menu. The first method is to rip DVD to SD card, insert the SD card into Wii/Wii U, and play the DVD rip file via Photo Channel.
Nintendo Wii and Wii U do not play DVDs directly. Method 1 How to Play DVD on Wii/Wii U via Photo Channel
Method 2- Turn Wii/Wii U into a DVD Player with Homebrew Channel. Method 1- Play DVD on Wii/Wii U via Photo Channel. However, DVDX was never really utilised fully, as having the register set to allow hardware access means you can disable MEM2 protection and patch the currently running IOS temporarily with any sort of patch (e.g. However, now TT have decided to remove support for DVDX, and make it so HBC can (if the correct tag is added to the meta.xml) load an app with the register set correctly without needing DVDX, and then DI_Init() will make it so the app can play DVDs.Įssentially, its a straight replacement for DVDX, they both do exactly the same AFAIK. This was done in apps by calling the function DI_Init(). DI_Init() will detect if an application has been launched this way, and DVD access should just work without any changes to your code."Ĭould you explain me this better? It's only advantage is to replace Dvdx?īasically, what loading the DVDX channel did before was set a register called HW_AHBPROT to allow full hardware access e.g.
Libogc SVN (starting with r4166) has been extended for this feature. Wiiloaded binaries automatically gain direct hardware access. To use this feature, add ? to the node in your meta.xml file. This effectively means that loaded applications inherit the title id, gaining direct hardware access via HW_AHBPROT. "Ability to not reload IOS when launching an application. SifJar, I checked the new hackmii, but I was confused about this: